Lúcia Pombo (CIDTFF) & Margarida M. Marques (CIDTFF) | in Interactive Technology and Smart Education

Purpose:

“The purpose of this paper is to present a survey study that analyzes mobile learning through students’ opinion regarding the use of mobile devices for learning, including their advantages and difficulties, as well as the educational value of a specific mobile learning strategy, reified in the EduPARK game, after an experience of exploring it in formal and non-formal educational contexts.”

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Referência:
Pombo, L. & Marques, M. M. (2019). Improving students’ learning with a mobile augmented reality approach – the EduPARK game. In Interactive Technology and Smart Education. DOI: 10.1108/ITSE-06-2019-0032. Retrieved from https://www.emerald.com/insight/content/doi/10.1108/ITSE-06-2019-0032/full/html